Mini-game Buyout Licensing Pricing
Compared with Long-term SaaS Game Costs
One-time licensing per game with deployment to your own servers. Long-term use within the license scope, without recurring billing based on duration, user count, viewers or room count.
Which Customers Are a Better Fit for Buyout Licensing?
Buyout licensing suits products that have already validated mini games and want to control long-term costs with private deployment.
Currently Spending a Lot on SaaS
If your current SaaS mini-game spend is already in the low-to-high tens of thousands per month, consider evaluating the long-term cost structure of buying out your high-frequency games.
Already Have Stable High-frequency Games
If some games already see long-term active players and stable rooms, buying those out is usually the most effective way to control recurring usage-based fees.
Want a Predictable Cost Ceiling
After buyout, use long-term within the license scope — no recurring charges based on duration, user count, viewers or room count.
Need Private Deployment
Game services can run on your own servers, giving you more control over business data, integrations and service flow.
No Need to Replace Everything — Buy Out the Truly High-frequency Games First
For customers already on SaaS, we suggest reviewing your past 30–90 days of usage data first, then prioritising buyout of high-frequency, long-term games that consume sustained duration or active users. Low-frequency, trial or short-term campaign games can stay on SaaS.
| Game Type | Recommendation |
|---|---|
| High-frequency room-opening games | Prioritise buyout |
| Long-term stable gameplay | Prioritise buyout |
| Games with long user dwell time | Prioritise buyout |
| Short-term campaign games | Can stay on SaaS |
| Low-frequency filler games | Not a buyout priority yet |
| Trial games | Validate on SaaS first |
This avoids overcommitting upfront while first controlling your main source of usage-based cost.
Multi-game Procurement, Clearer Bundle Discounts
Procure multiple games at once for a lower combined price — suited to long-term platform builds, high-frequency gameplay replacement and multi-scenario coverage.
2 games
Suited to first-time multi-game procurement — covers 1–2 core interaction scenarios.
3 games
Suited to covering competitive, casual and board-game interaction scenarios.
4+ games
Suited to building a core game matrix for long-term operations.
Larger orders
Suited to multi-region, multi-product-line or long-term bulk procurement — quoted separately based on procurement scope.
New Customer Welcome Pack
All prices below are first-time-customer exclusive offers, valid only for first-time GameFans sign-ups.
Middle East Top Combo
New Customer Combo QuoteBest for Middle East voice rooms and social entertainment platforms
Chinese-market Top Combo
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Pick any 1 · 50% OFF
New Customer Special OfferPick any 1 game from the library at 50% off.
What's Included — and What Needs Separate Confirmation?
Standard buyout licensing covers the foundational delivery needed for game deployment and integration. Deep customization, multi-product-line licensing and special deployment requirements can be discussed as optional services.
Included by default
- One-time game license
- Game program package
- Global private deployment
- Game localisation
- Integration and launch support
- Multi-product-line licensing
Optional services (assessed separately)
- Deep custom development
- UI / gameplay modifications
- Additional product-line licensing
- Other custom services
Not included by default
- Game-program redistribution rights are not included
- Resale, sublicensing or redistribution rights are not included
- Customer business-system rework is not included
- Third-party cloud resource fees are not included
- New games or extra customisation are not included
Per-game pricing
Standard per-game buyout licensing reference prices, with bundle discounts available for multi-game procurement.
The following are reference prices for standard per-game buyout licensing, covering game package deployment, WebView integration and long-term use within the license scope. Deep customization, multi-product-line licensing or special deployment requirements should be confirmed through quotation and contract.






FAQ
Common questions about licensing, deployment, procurement, contracts and customisation.
GameFans provides one-time licensing per game. After purchase, customers can deploy the game on their own servers within the licensed product scope and use it long-term within the license scope — without recurring billing based on duration, user count, viewers or room count.