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Mini-game Buyout Licensing PricingCompared with Long-term SaaS Game Costs

One-time licensing per game with deployment to your own servers. Long-term use within the license scope, without recurring billing based on duration, user count, viewers or room count.

Per-game buyoutPrivate deploymentNo per-user billingNo duration-based billingNo per-player / per-viewer billingMulti-game discount
Best Fit

Which Customers Are a Better Fit for Buyout Licensing?

Buyout licensing suits products that have already validated mini games and want to control long-term costs with private deployment.

Currently Spending a Lot on SaaS

If your current SaaS mini-game spend is already in the low-to-high tens of thousands per month, consider evaluating the long-term cost structure of buying out your high-frequency games.

Already Have Stable High-frequency Games

If some games already see long-term active players and stable rooms, buying those out is usually the most effective way to control recurring usage-based fees.

Want a Predictable Cost Ceiling

After buyout, use long-term within the license scope — no recurring charges based on duration, user count, viewers or room count.

Need Private Deployment

Game services can run on your own servers, giving you more control over business data, integrations and service flow.

Migration Strategy

No Need to Replace Everything — Buy Out the Truly High-frequency Games First

For customers already on SaaS, we suggest reviewing your past 30–90 days of usage data first, then prioritising buyout of high-frequency, long-term games that consume sustained duration or active users. Low-frequency, trial or short-term campaign games can stay on SaaS.

Game TypeRecommendation
High-frequency room-opening gamesPrioritise buyout
Long-term stable gameplayPrioritise buyout
Games with long user dwell timePrioritise buyout
Short-term campaign gamesCan stay on SaaS
Low-frequency filler gamesNot a buyout priority yet
Trial gamesValidate on SaaS first

This avoids overcommitting upfront while first controlling your main source of usage-based cost.

Bundle savings

Multi-game Procurement, Clearer Bundle Discounts

Procure multiple games at once for a lower combined price — suited to long-term platform builds, high-frequency gameplay replacement and multi-scenario coverage.

2 games

10% off
Equivalent to 90% of total

Suited to first-time multi-game procurement — covers 1–2 core interaction scenarios.

Recommended

3 games

20% off
Equivalent to 80% of total

Suited to covering competitive, casual and board-game interaction scenarios.

Recommended

4+ games

30% off
Equivalent to 70% of total

Suited to building a core game matrix for long-term operations.

Larger orders

Custom discount
Talk to us

Suited to multi-region, multi-product-line or long-term bulk procurement — quoted separately based on procurement scope.

🎁 New Customer Gift Pack

New Customer Welcome Pack

All prices below are first-time-customer exclusive offers, valid only for first-time GameFans sign-ups.

Middle East Top Combo

New Customer Combo Quote

Best for Middle East voice rooms and social entertainment platforms

1Ludo2Dominoes (Multi)3Baloot
¥100K¥200K3-game package price

Chinese-market Top Combo

New Customer Combo Quote

Best for Chinese-speaking voice rooms and live-streaming scenarios

1Ludo2Draw & Guess3Sheep a Sheep
¥100K¥200K3-game package price

Pick any 1 · 50% OFF

New Customer Special Offer

Pick any 1 game from the library at 50% off.

选择感兴趣的游戏
50% OFFList price
Full delivery scope

What's Included — and What Needs Separate Confirmation?

Standard buyout licensing covers the foundational delivery needed for game deployment and integration. Deep customization, multi-product-line licensing and special deployment requirements can be discussed as optional services.

A · Standard

Included by default

  • One-time game license
  • Game program package
  • Global private deployment
  • Game localisation
  • Integration and launch support
  • Multi-product-line licensing
B · Optional

Optional services (assessed separately)

  • Deep custom development
  • UI / gameplay modifications
  • Additional product-line licensing
  • Other custom services
C · Not included by default

Not included by default

  • Game-program redistribution rights are not included
  • Resale, sublicensing or redistribution rights are not included
  • Customer business-system rework is not included
  • Third-party cloud resource fees are not included
  • New games or extra customisation are not included

Per-game pricing

Standard per-game buyout licensing reference prices, with bundle discounts available for multi-game procurement.

Buy multiple games for 10% / 20% / 30% off

The following are reference prices for standard per-game buyout licensing, covering game package deployment, WebView integration and long-term use within the license scope. Deep customization, multi-product-line licensing or special deployment requirements should be confirmed through quotation and contract.

FAQ

Common questions about licensing, deployment, procurement, contracts and customisation.

GameFans provides one-time licensing per game. After purchase, customers can deploy the game on their own servers within the licensed product scope and use it long-term within the license scope — without recurring billing based on duration, user count, viewers or room count.